Learning Languages in an Immersive Room
Learning Languages in an Immersive Room: A Revolutionary Educational Experience
Developing Immersive Room Technology for Language Education
In response to a school’s request to develop lessons focused on spoken language learning, we developed several lessons following a specific format designed to teach language in our immersive room technology.
Practical Transportation Vocabulary in an Immersive Room Setting
We chose to begin with transportation themes to teach practical, everyday vocabulary to students. The lesson starts with an immersive experience of riding a bus or train. The video was captured using a 360-degree camera and then processed in Insta editing software to create a panoramic view across three screens.

Interactive Video Learning in the Immersive Room
We edited this panorama into a video with narration and target vocabulary words. These words appear throughout the approximately 2-minute video.
Vocabulary Enhancement Through Immersive Technology
After the video, a slide displays the new vocabulary words, allowing the teacher to practice pronunciation and meaning with the students.
Interactive Gaming in the Immersive Room Environment
The third segment of the lesson actively engages students. Each screen displays a Genially presentation containing three games that reinforce the newly acquired vocabulary through play. The games are built using Wordwall, a simple and popular platform for creating educational games.
Versatile Integration Capabilities of 3walls Immersive Room
It’s important to note that our 3walls system is designed to integrate any web-based interactive application or software that allows embedding. This enables us to incorporate an infinite world of content and gameplay into our immersive rooms, all interactive across the walls.
Optimal Group Dynamics in the Immersive Roomt
Student participation is organized by dividing them into three groups, with each group working at one screen. The ideal group size for an immersive room activity is 10 participants, though classes of 15-20 students can be managed by creating alternative tasks for those not actively engaged with the screens.

Interactive Map Navigation in the Immersive Room
The next segment features an interactive map journey. The right screen displays a map simulating a route through one city, while the left screen shows another city. The center screen contains drawing cards – clicking the deck reveals one of the two cities. After selecting a city, participants click on landmarks, read information, and answer questions. Students take turns at the board, practicing speaking skills by reading information and answering questions orally.
Train Travel Simulation in the Immersive Room
Another lesson focusing on train travel begins similarly – with an immersive train ride experience. New vocabulary appears during the journey, followed by a review slide for teacher-led practice.
Interactive Language Games in the Immersive Environment
The next interactive task features spinning wheels on each screen. The first wheel determines the destination station, the second selects a train-related word, and the third chooses a destination type (such as restaurant or shopping mall). This activity is specifically designed to develop spoken language skills.
"Race to the Train": A Comprehensive Immersive Room Experience
The final task, “Race to the Train,” simulates a complete journey starting with ticket purchase through a custom-designed app interface similar to real-world applications. Students must understand platform numbers, train selection, identifying correct stops in the sequence, and more. Throughout this race, students actively use the new vocabulary learned at the beginning of the lesson.
Future Applications of Immersive Room Technologyn
While this lesson demonstrates a clear immersive approach to language learning, this concept can be adapted for other purposes, such as cognitive and motor therapy in rehabilitation hospitals – a topic we’ll explore in another article.